About This Game Immerse yourself in an alien realm where the sights, sounds, and sensations that you experience all become clues for your survival. Touch a green glow and see its effects. Open a gateway to a new area. Experience new rooms, and descend deeper. Level by level, tap into your gaming intuition to solve each puzzle. Who or what is the "host" and what is your relation to this space? With a focus on experiential-based gameplay, Garrett Fuselier has created a virtual reality to challenge and cherish. The dim glow of the swelling visuals and the fluctuation of the atmospheric audio (all created solely with voice work) build a new kind of gaming experience that, like its narrative, grows in intrigue and innovation. Recalling the classic situation-based puzzles throughout gaming history, you will find no UI, no voice over, and no buttons to press (on your controller). Inside the world of HOST, you are your only salvation. The game will stay naturally within the confines of your environment. For the best immersive experience, change your Chaperone settings to be minimal and dark. 6d5b4406ea Title: HOSTGenre: Adventure, Indie, Early AccessDeveloper:Garrett FuselierPublisher:Garrett FuselierRelease Date: 1 Jul, 2018 HOST Activation Code [Ativador] This game is just crazy. Visuals are amazing. 8\/8 enjoyed every second of it. #wow. This game is just crazy. Visuals are amazing. 8\/8 enjoyed every second of it. #wow. Definitely grab this on sale. It feels more like free prologue then the first chapter in a series. $9.99 is very steep for the 15min of gameplay you get. Not trying to undermine the hard work and time invested into this, just being honest about the overall value to an average gamer. That being said, the visuals are incredible! Almost everything you touch reacts to your presence which only pulls you deeper into the eerie world. Gameplay doesn\u2019t really challenge you enough for me to call this a puzzle game and I think a more accurate classification would be an \u201cinteractive walking simulator\u201d. I do recommend this but I hope the devs can find the budget and motivation to really turn this into a full experience that\u2019s worth the money.. I really enjoyed this. It's mysterious, claustrophobic, and has a lot of crawling through glowing orifices. Can't go wrong with that.11\/10 for spooky atmosphere.. Very enjoyable, with great use of roomscale. It's currently light on content, but more chapters seems to be in the works. I'm looking very much forward to them.. HOST is the first game I've played that gets what VR can do. When you take away the health bars and ability combos and clear-cut levels of the past, what is a game but a chance to put yourself in a whole different world!The game starts on an alien world with dark tunnels, glowing lights, and a puzzling landscape. But most fun are the questions the story raises. Why did I land on this planet? How did my spacecraft crash? What will become of the planet and me? I'm excited to see what they do with all of that.The game seems to be broken up into different "levels", but it is unfair to call them that in the traditional sense. These spaces each have their own mysteries you solve to move on to the next area. I don't want to spoil the finale, but the makers of HOST are promising a story to take you deeper and deeper down the rabbit hole.(Hint: Explore with your hands AND eyes, and don't rush through the puzzles. Half of the fun is the audio and visuals and the hair-raising feeling it gives you.). Amazing! This is the kind of thing I want to see in VR: immersive environments and slow-paced, thoughtful puzzles. I think the sound design sucked me in the most. I didn\u2019t want it to end -- definitely looking forward to more content!. I bought this immediately when I saw it was a true room scale game with no locomotion - IMO the real value of VR. And because it was on sale. I would probably NOT have bought it at the normal full price of $10.At this point in early access it's not good. Two main parts, the first of which is just a simple push-buttons-to-open-doors circular-labyrinth VERY similar to similar true-room-scale game Unseen Diplomacy. The second is a very weird and seemingly half-broken puzzle that I managed to get past, but am genuinely unsure if I actually properly 'solved'. And then it's over. Total playtime less than a half-hour. It's MUCH darker in-game than in the trailers, to a real fault, I think.Buy this game only if you're fully aware of what you're getting - mostly just the sense of satisfaction of supporting the developer and the hope that there will be more. I'd suggest the EA price should be much lower, for what there currently is.
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